Interview – Paul “Wiggy” Wade-Williams (Triple Ace Games)

Paul “Wiggy” Wade-Williams is the Creative Director for Triple Ace Games, a collection of like minded folk striving to bring the best in games.

Starting off with a more personal question, Triple Ace Games was founded in 2008 and strives to bring the best in gaming to the public at large. So what keeps you going? What keeps you enthusiastic about working in the RPG industry?

RPGs were my drug of choice as a young teenager, and that’s still true today. Earning a living from my imagination, getting to play games and read RPGs all day, and being able to share the results with other people is a huge buzz. There’s also a daily sense of the unknown. Most people get up and they know their routine for the day—I don’t always know what world I’ll be exploring on any given day.

In 2010, the Hellfrost Bestiary (co-published by Cubicle 7) was nominated for Best Monster/Adversary. What did you think of the ENnies when you found out that you were nominated?

Having been previously nominated for Fury in the Wastelands, which I wrote for Kenzer & Co. under my pre-married name of Paul Williams, meant I was already aware of the ENnies. To see the Hellfrost Bestiary make the final cut, a product I’d been involved with from start to finish, was a huge moment for me and the company. I admit to skipping around my office and wearing a huge smile for many weeks.

Did your nomination affect short-term sales? How about long-term sales?

That’s hard to say. Our nomination coincided with our first GenCon attendance, so we had good sales that year simply by being able to meet the fans (new and old), attend seminars, and talk face-to-face about our games. But I have no doubt the nomination helped publicize our name and diverse range of products to a wider audience.

What projects do you have on the schedule; anything you can talk about?

Our big release for the end of this year is Leagues of Adventure, a Victorian steam-pulp setting powered by the Ubiquity rules system. Like All for One: Regime Diabolique, our swashbuckling-horror Ubiquity setting, it’ll be a standalone RPG. We’ve already released a special preview adventure in limited edition print format, and that’s been very well received.

Now that we’ve been around for over a decade, what do the ENnies mean to you both personally and professionally?

Personally, they give me a chance to thank the creators for their hard work and the enjoyment I’ve had playing their games. As a gamer, I appreciate being given that voice. Since becoming involved in the industry full time there’s actually been less opportunity to see what other companies are producing, so the ENnies is also something of a GenCon shopping list.

Professionally, it’s always great to receive recognition. Although both (Production Designer) Robin Elliott and myself have been involved with producing games for over a decade apiece, TAG is a small company and a relatively new one, but one dedicated to producing quality work and exciting and fun settings. To be recognized for that is a great honor, and an indication we’re doing what we set out to do when we founded the company.

Last question; if someone who had never heard of the ENnie Awards walked up to you today and asked, “So what are these ‘ENnies’ you keep talking about,” how would you answer them?

The ENnies are the table-top gaming equivalent of the Oscars, the crowning moment of the RPG calendar at the biggest gaming convention in the USA, if not the world.

For more information about Trip Ace Games, visit them at

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