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CthulhuTech:
Vade Mecum |
| the forbidden Human-Nazzadi
xenomixed lovechildren. Be a stranger in your own land as an
otherworldly White. Fight the hidden enemies within society
as an agent of the Federal Security Bureau. Abuse shocking
power policing arcane crimes as an agent of the Office of
Internal Security. Bring the power of the cosmos to bear
with just the power of your own mind – or lose yourself to
it. |
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Hunter: The Vigil, White Wolf |
| A rulebook for playing
hunters, those humans who have seen the truth of the World
of Darkness and are spurred to action. Provides new player
types and antagonists for crossover-intensive chronicles. |
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Dark Heresy: Disciples of the Dark Gods, Fantasy
Flight Games |
| Disciples of the Dark Gods
features in-depth descriptions of a variety of cults,
organizations, and factions for Acolytes and Inquisitors to
infiltrate and expose. Plus backgrounds on internal feuds,
factionalism, and personal rivalries that constantly
threaten to weaken the God-emperor’s domain. |
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Scion:
Ragnarok, White Wolf |
| The twilight of the gods is
here. Will you survive the final battle, or will Fate
condemn you with the fallen gods? A setting book for Scion
including sample monsters, adversaries, and adventures tied
to the Norse mythic cycle. |
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Star Wars: The Clone Wars, Wizards of the Coast |
| The Clone Wars have begun,
and now the great conflicts of this setting can be
relived—or told for the first time—in your campaigns.
Featuring material drawn from The Clone Wars television
series, as well as films, comics, and video games set during
the Clone Wars, this campaign guide gives players and
Gamemasters the tools to create new heroes and design
exciting adventures against the backdrop of galactic war. |