The ENnie Awards

 

 

Best Supplement

CthulhuTech: Vade Mecum
the forbidden Human-Nazzadi xenomixed lovechildren. Be a stranger in your own land as an otherworldly White. Fight the hidden enemies within society as an agent of the Federal Security Bureau. Abuse shocking power policing arcane crimes as an agent of the Office of Internal Security. Bring the power of the cosmos to bear with just the power of your own mind – or lose yourself to it.
Hunter:  The Vigil, White Wolf
A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. Provides new player types and antagonists for crossover-intensive chronicles.
Dark Heresy:  Disciples of the Dark Gods, Fantasy Flight Games
Disciples of the Dark Gods features in-depth descriptions of a variety of cults, organizations, and factions for Acolytes and Inquisitors to infiltrate and expose. Plus backgrounds on internal feuds, factionalism, and personal rivalries that constantly threaten to weaken the God-emperor’s domain.
Scion: Ragnarok, White Wolf
The twilight of the gods is here. Will you survive the final battle, or will Fate condemn you with the fallen gods? A setting book for Scion including sample monsters, adversaries, and adventures tied to the Norse mythic cycle.
Star Wars: The Clone Wars, Wizards of the Coast
The Clone Wars have begun, and now the great conflicts of this setting can be relived—or told for the first time—in your campaigns. Featuring material drawn from The Clone Wars television series, as well as films, comics, and video games set during the Clone Wars, this campaign guide gives players and Gamemasters the tools to create new heroes and design exciting adventures against the backdrop of galactic war.

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