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Timothy Ryan aka Tintros, TJRyan23 |
Introduction |
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| Hi there. I've been a gamer for a
back-creaking, eye-squint-inducing 26 years, attended dozens
of conventions (including GenCon and Origins, though neither
this year) own hundreds of RPGs, and am familiar with RPGs,
CCGs, miniatures games, video games, etc. I also have a
fairly acute literary eye for writing, structure, narration
and mechanics (as well as spelling and editing, which is
something often neglected, alas, in rpg production.) |
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1. When did you join the RPG hobby and what inspired you to become involved and stay with it? |
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| Many years ago, my initiation into the RPG
hobby came on a pavement playground next to a kickball field
at my elementary school. Within a short period I found
myself a Dungeon Master (cue stately horn-playing) and I've
been running games and (all too rarely) playing in them ever
since. Painting a scene, telling a tale, and building a
campaign that people will enjoy has an undeniable appeal to
me. |
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2. Since you joined the hobby, what roles have you played (e.g. vending, professional writing and publishing, freelancing, reviewing, convention organizing, homebrewing, playing, GMing, etc.)? |
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| I've worked in a bookstore (Barnes & Noble
and Waldenbooks) selling books, written and run my own
modules at conventions across the country (including Origins
and Gencon) over a long period of years, demoed and
'volunteered' for companies running events (AEG, Wizkids,
etc) and staffed conventions so many times I'm more used to
doing so than buying a convention badge. I've also played
games (board, card, miniature, roleplaying, and
combinations) with my friends and family, of course. |
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| 3. The ENnies require a major commitment of time and mental energy. What resources do you bring that will help you discharge these responsibilities? Will your gaming group or other individuals be assisting you? Does your family support you? | |
| I have two ongoing gaming groups, as well as
the ability to pull together groups for pickup games of
things. Time is something I currently have quite a bit of,
and it seems like something I can do that would be both
intellectually engaging and 'in the hobby'. |
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| 4. Judging requires a great deal of critical thinking skills, communication with other judges, deadline management, organization, and storage space for the product received. What interests, experience and skills do you bring that will make you a more effective judge? | |
| I have managed and coordinated teams in a
retail environment, including tracking sales, planning
events and handling products. I have experience with just
about every area of gaming, and if there's one I don't have
experience with, I want to find it! I have an analytical eye
for detail, features and appearance honed over years of
handling retail product and my own vast gaming collection, |
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| 5. What styles and genres of RPGs do you enjoy most? Are there any styles or genres that you do not enjoy? Which games best exemplify what you like? Do you consider yourself a particular system’s, publisher’s or genre’s “fanboy/girl”? | |
| RPG elements: I enjoy 'Story' and
character-driven rpgs, those managing strategic resources or
epic storylines allowing player-input. Genre isn't usually
the first thing that makes a game grab hold of me, but it
can contribute to liking or disliking the game. I've moved
from game to game over the years, past favorites including
Torg, D&D (of course), Heroclix, Mutants & Masterminds, and
GURPS, but I haven't been a single publisher or game's 'fanboy'
in a long, long time. |
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| 6. What system do you think is best designed? Is it the one you play most? | |
| 'Best designed' depends on your intention
and your group. A lot of it comes from the GM and the
players involved and what they're doing within the system as
much as what the system's doing 'around' them. I've pulled
out out-of-print games like Torg (which had the distinction
of a player younger than the game), played games
hot-off-the-press that I've brought back from GenCon, and
everything in between. |
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| 7. What games have you played in the past year? List up to 10 RPGs you have played the most. | |
| I'm currently running a Vampire:Dark Ages
game (regrettably out of print) and a Mutants & Masterminds
game, with occasional 'drop in' weeks of board gaming,
one-shot or short-run D&D adventures, etc. Top ten roleplaying games I've played the most: Vampire, Torg, D&D, Mutants & Masterminds, Spycraft/Stargate, Mind's Eye Theater (LARP), GURPS, In Nomine, Shadowrun, and TMNT. |
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| 8. Briefly summarize the criteria you will use for judging products in the different categories. How will you deal with comparing products of vastly disparate lengths, medium (PDF vs. print), or mechanics to prose ratios? Will innovation and originality play a major role? | |
| In brief, how it looks (visual physical, how
it is constructed, laid out, etc), how it reads
(simple or confusing, page XX errors, editing mistakes,
'dense' or hard to read text, overly simplistic examples
that don't illustrate the rules, etc), and how it plays
(confusing rules-holes, elegant mechanics, and everything in
between) are the major criteria that come to mind. Length
and medium are largely immaterial for that, as how a PDF is
presented affects how you read it and play it as much as a
physical book. The same goes for stylistic differences (fluff vs. crunch, as it's called by many) of makeup. If there's enough rules to play, and enough setting to fill the game world in the player's eye, that's what counts. Innovation can play a part, but innovation for its own sake isn't always good. Similarly, originality is important but not essential. Using familiar words and mechanics can make a game more approachable while using jargon-laden tables can kill it, but if you don't have anything original in the product, why would anyone need or want to buy it? |
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| 9. How will you judge supplements or adventures for game systems whose core rules you are unfamiliar with or you believe are badly designed? What about for systems that are out of print? | |
| Supplements and adventures should be able to
stand on their own merits. I've bought many products and
adapted them to different games than originally intended
(GURPS is renowned for this) and PDFs have made many things
that were previously unavailable due to being out-of-print
once again accessible. |
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| 10. How would you like to see the ENnies change (categories, policies, etc)? What should remain inviolate? | |
| Awards in general have to walk a fine line between balancing popularity and the clamor of the public with examining and recognizing excellence that the public might miss. There've been many products that 'slipped under the radar' and took time to be recognized for their excellence, and many things that are popular aren't necessarily so because they're *good products*. | |
| BONUS: (optional) If you were an RPG, what would it be, and would you play it? | |
| Fantasy RPG of castle-building and
realm-running, with rules for designing your own castle
under the waterfall or keep overlooking the desert sands,
staffing it with retainers and running 'adventures'
defending it and dealing with the people both within and
without. Mass-combat, supply-management, and 'retainer
personality table' materials included. And I'd start a group tomorrow. After staying up all night reading it. |
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