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Keith T. Sutherland aka Spacekase |
Introduction |
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| I've been playing RPGs for over 25 years.
Through out my life role-playing has brought me many
wonderful friends and taught me social skills and critical
thinking that have brought me success in many ventures.
The best thing that role-playing does is bring people together. I spent a bit of time in the U.S. military moving around, no matter where I went, or fox hole I was in, I could always find a geek to connect with and play a game. I currently own 100+ RPGs and have read every one of them. At least once a week my girlfriend reminds me of how much space "my games" take up. Everyone has to have at least one addiction. Thanks, Keith |
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1. When did you join the RPG hobby and what inspired you to become involved and stay with it? |
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| I first started playing D&D in 1981. The
first game that I actually owned was the red box and then
blue box. I still have my blue box dice, but alas the crayon
has not survived. In 1982 E.T. came out and all the "cool
guys" were playing D&D at that point. Throughout middle
school and high school I had other priorities, sports,
partying and dating, but I always found time for a weekly
game of 1st edition D&D. While in college 2nd edition came
out, but we pretty much stuck with 1st edition and a little
Palladium Fantasy or Robotech. I switched over to 2nd
edition in the military and was introduced to many good
systems including Champions, GURPS, Shadowrun, Star Wars D6
and original Vampire. I carried around a bag of dice, a
pencil and the mini books of 1st edition D&D around in my
cargo pockets. That plus the M&Ms from our MREs and we were
ready for a session in any two-man hole. After the military
I started to really to indulge my addiction. Why do I stay
with this hobby? It's been part of my life since I was a
child, how can I not? I'll see you guys and gals in the old
folk's home with my bag of dice, no shuffleboard for me. |
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2. Since you joined the hobby, what roles have you played (e.g. vending, professional writing and publishing, freelancing, reviewing, convention organizing, homebrewing, playing, GMing, etc.)? |
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| Other obligations in my life haven't allowed
me much time to do more than GM, play a game when one of my
players feels inclined to GM, and the occasional review.
GMing and homebrew pretty much go hand in hand for me, there
is no perfect system or setting. I attended Gen Con annually
from 1988 till the move to Indianapolis. |
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| 3. The ENnies require a major commitment of time and mental energy. What resources do you bring that will help you discharge these responsibilities? Will your gaming group or other individuals be assisting you? Does your family support you? | |
| I do not believe that you can judge a game
without playing it. All my friends are gamers, their help
would be enlisted. Each product I judge will be playtested.
If I receive hundreds of products, perhaps not much, but the
ultimate test is the roll of the dice. |
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| 4. Judging requires a great deal of critical thinking skills, communication with other judges, deadline management, organization, and storage space for the product received. What interests, experience and skills do you bring that will make you a more effective judge? | |
| I have been in management for fifteen plus
years. My organization skills, communication skills and
focus are fairly good. I am used to meeting deadlines and
keeping focused. |
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| 5. What styles and genres of RPGs do you enjoy most? Are there any styles or genres that you do not enjoy? Which games best exemplify what you like? Do you consider yourself a particular system’s, publisher’s or genre’s “fanboy/girl”? | |
| I enjoy the fantasy genre the most. I have
played many genres and have yet to find one that I haven't
liked. I am not a fanboy of any particular system/publisher
etc. Personally I tend to enjoy the small press stuff more,
I just don't usually get to play or run them on a regular
basis. |
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| 6. What system do you think is best designed? Is it the one you play most? | |
| That is a hard question. I literally own
over a hundred systems. Every session that I GM I bring a
new book to introduce my players to new systems and
settings, but they tend to want to stick to the oldies, but
goodies. If I really feel strong about a system, I will push
it. I have recently come to enjoy Swashbucklers of the Seven
Skies, but in my humble opinion, there is no best designed
system. |
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| 7. What games have you played in the past year? List up to 10 RPGs you have played the most. | |
| Past Year: D&D 4th Star Wars SAGA Warhammer FRPG S7S Ten more I have played most Shadowrun Exalted Vampire Rifts Robotech D&D all editions Champions Star Wars all editions MERP GURPS |
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| 8. Briefly summarize the criteria you will use for judging products in the different categories. How will you deal with comparing products of vastly disparate lengths, medium (PDF vs. print), or mechanics to prose ratios? Will innovation and originality play a major role? | |
| My votes in the past have always been based
on how much fun the game was to play or how fun the
adventure was. Medium doesn't matter. I own many PDF RPGs,
but I do prefer a dead tree version. Length really depends
on the product. Mechanics versus prose really is a personal
thing. There have been good RPGs with little prose and
excellent RPGs with a very basic rules system. Innovation
and originality, always play a large role in my vote. Not
necessarily a new rules system. It could be a new direction
that an adventure takes characters, like the first time I
picked up Through the Looking Glass or Blackmoor. |
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| 9. How will you judge supplements or adventures for game systems whose core rules you are unfamiliar with or you believe are badly designed? What about for systems that are out of print? | |
| I would judge a supplement on what it adds
to the it's system and it's originality. I would judge an
adventure on what direction it takes the PCs and how
exciting it is for them. I have taken many adventures from
rule systems that I don't like and converted them over to
whatever system my group is playing. I would not judge
adventures on a system. Supplements can be a pretty wide
open category. Depending on the supplement you might have to
include the system in a judgment. I have been role-playing
avidly for 25+ years, I'm sure things will just jump out at
me as being above the bar. Whenever I browse the local brick
and mortar they do. |
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| 10. How would you like to see the ENnies change (categories, policies, etc)? What should remain inviolate? | |
| There is only one constant, change. I don't
believe in something being inviolable. If a positive and
necessary change needs to occur, it should. I also don't
believe in change for the sake of change. |
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| BONUS: (optional) If you were an RPG, what would it be, and would you play it? | |
| Revenge of the Geek I would play it, of course, and be much better at than Keith originally was. |
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